IT Brief Australia - Technology news for CIOs & IT decision-makers

Augmented Reality (AR) stories - Page 25

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Vendors: Don't miss your slice of the virtual reality pie
Wed, 13th Apr 2016
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VR will be a transformational, disruptive force in the devices market and reach $20 billion by 2020. Vendors who hesitate risk missing out, says TBR.
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Techweek AKL 2016 programme announced
Wed, 6th Apr 2016
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Techweek AKL 2016 to showcase Auckland's innovation hub with virtual reality, start-up competitions and innovation heroes.
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Ed-tech holds 'enormous power' to foster learning beyond the basics
Tue, 15th Mar 2016
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ar, vr & metaverse
Education technology is crucial for fostering social and emotional learning, according to a new report by the World Economic Forum and BCG.
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Virtual reality set to take flight in Australia
Thu, 10th Mar 2016
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Telsyte says demand from consumers for VR and AR will outstrip supply this year, with the new market expected to help other markets in the years ahead.
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Could virtual reality stave off the obesity epidemic?
Mon, 29th Feb 2016
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mental health
Virtual reality shows promise in combating obesity and treating weight-related disorders, according to new research.
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The world is changing... and it’s not all bad, folks
Thu, 25th Feb 2016
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healthtech
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ar, vr & metaverse
New Zealand businesses need to prepare for the impact of disruptive technologies or risk losing their competitive advantage, says futurist Frances Valintine.
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What does a child genius and dance music have in common? Cyber security, of course
Fri, 5th Feb 2016
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gaming
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data analytics
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martech
TechDay talked to Walter O'Brien, founder of Scorpion and computer science extraordinaire, about his latest foray into the world of cyber security.
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Weta Workshop: Bringing breakthrough 'mixed reality' tech to life
Wed, 3rd Feb 2016
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alibaba
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weta digital
Wellington’s Weta Workshop is set to play a pivotal creative role in creating Magic Leap’s Mixed Reality LightfieldTM technology.
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A help or hindrance: How technology is shaking up education
Fri, 29th Jan 2016
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edutech
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digital transformation
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Education revolution: Frances Valintine discusses the seismic shift in learning as technology challenges traditional schooling.
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Enterprise AR and wearable tech: Not to be underestimated
Thu, 21st Jan 2016
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wearables
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healthtech
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personal computing devices
Augmented reality (AR) and wearable devices are set to drive growth in the business sector, says a new report from Beecham Research.
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Deloitte's biggest business and consumer technology predictions
Thu, 14th Jan 2016
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smartphones
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personal computing devices
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ar, vr & metaverse
Cognitive technologies, virtual reality, pro-PC millennials and the proliferation of smartphones will have a significant impact in 2016.
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Virtual reality selling New Zealand to the world
Fri, 6th Nov 2015
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Fox Glacier Guiding is using virtual reality to sell New Zealand to the world, with its new technology proving a hit at a recent trade show in China.
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Hands-on review: Epson Moverio BT-200 AR Glasses
Mon, 2nd Nov 2015
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smartphones
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gaming
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reviews
Epson (yes that Printer manufacturer) have taken a leap in creating their own version with full Augmented Reality (AR) coverage.
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What does the wireless future look like?
Tue, 20th Oct 2015
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auckland university
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wireless devices
As wireless technology demand soars, Prof. Kevin Sowerby of the University of Auckland examines the strained radio spectrum and future tech innovations.
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Cereal virtual reality?
Mon, 14th Sep 2015
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apps
Kellogg's is bringing back a cool cereal box prize that gives smartphone owners their very own taste of virtual reality.
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Samsung Galaxy Gear VR - first impressions
Mon, 3rd Aug 2015
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reviews
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samsung
Samsung's Galaxy Gear VR blends cutting-edge tech with immersive fun, despite some pixilation. Our first look dives into the highs and lows.
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Are virtual reality headsets bad for our eyes?
Mon, 13th Jul 2015
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healthtech
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ar, vr & metaverse
As virtual reality headsets become more widespread, it's important for people to consider how they could negatively impact eyesight.
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Top e-learning trends impacting education
Wed, 27th May 2015
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edutech
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gaming
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uc
Today, elearning trends shaping schools and the way people learn. These include mobile learning, Tin Can API, edugaming, and augmented reality.
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Virtual reality apps market set to explode
Tue, 26th May 2015
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smartphones
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personal computing devices
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ar, vr & metaverse
Augmented Reality apps in the mobile games market will generate 420 million downloads annually by 2019, up from 30 million in 2014.
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Virtual reality hits New Zealand with Samsung Gear VR
Thu, 14th May 2015
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samsung
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noel leeming
Virtual reality comes to Noel Leeming on Saturday, with 20 stores across New Zealand showcasing the Samsung Gear VR Innovator Edition.