Augmented Reality (AR) stories - Page 26

Virtual reality supermarket designed by Kiwi researchers
Mon, 4th May 2015
#
healthtech
#
ar, vr & metaverse
#
auckland university
A three-dimensional virtual supermarket software tool has been designed by a member of the University of Auckland’s Institute for Health Innovation.

GoPro and Kolor to take virtual reality to new heights
Fri, 1st May 2015
#
ar, vr & metaverse
#
photography
#
ar
GoPro acquires Kolor, a specialist in virtual reality and spherical media solutions, to enhance immersive viewing experiences.

The next phase of digital technologies is here
Fri, 1st May 2015
#
ar, vr & metaverse
#
google
#
google glass
Touch, gesture and away-from-the-screen features are the future of digital technologies, says Professor Mark Apperley.

Kiwi wearable company takes on the world, starting in Germany
Wed, 21st Jan 2015
#
wearables
#
physical security
#
healthtech
StretchSense, an Auckland wearable tech firm, is a finalist in the WT Innovation World Cup, showcasing in Munich with new tech aiming at multiple sectors.

Westpac launches new app featuring augmented reality
Tue, 11th Nov 2014
#
smartphones
#
ar, vr & metaverse
#
westpac
Westpac New Zealand unveils an innovative app with augmented reality to transform money management, making it more interactive and user-friendly.

Weta Workshop and Magic Leap changing the face of virtual reality
Fri, 17th Oct 2014
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Magic Leap, the US start-up company in the field of virtual reality, are on the cusp of releasing Cinematic Reality.

Emmy-winning Game of Thrones creative plugs into Kiwi Virtual Reality startup
Wed, 13th Aug 2014
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Game of Thrones VFX genius Rainer Gombos joins NZ's 8i, bringing Emmy-winning talent to the forefront of VR innovation.

Sony announces Project Morpheus VR system
Fri, 21st Mar 2014
#
gaming
#
digital entertainment
#
ar, vr & metaverse
Sony unveils Project Morpheus VR for PS4, promising a future of immersive gaming with innovative 3D audio and motion tracking.

App to bring Nelson history to life
Mon, 11th Nov 2013
#
ar, vr & metaverse
#
apps
#
nmit
An augmented reality history-sharing app is being developed to share the Nelson-Tasman region’s history and stories.

Seeing Christchurch through new eyes
Thu, 26th Sep 2013
#
ar, vr & metaverse
#
google
#
google glass
Christchurch's past revisited through augmented reality glasses, offering a glimpse of pre-earthquake city life.

Microsoft: Sorry...we screwed up
Mon, 26th Aug 2013
#
ar, vr & metaverse
#
microsoft
#
ar
Microsoft issues heartfelt apology for recent Outlook.com outage, explains root cause and assures improvements for future reliability.

Three days later, Microsoft fixes Outlook
Mon, 19th Aug 2013
#
ar, vr & metaverse
#
microsoft
#
ar
Following an outage on Outlook.com, software giant finally resolves an issue which has plagued users for three days.

Outlook doesn't look good as Kiwis STILL struggle
Fri, 16th Aug 2013
#
gaming
#
digital entertainment
#
personal computing devices
Microsoft admits Outlook.com outage is taking longer to fix than expected, as heaps of New Zealanders are still left to suffer.

'There's a problem with Outlook right now'
Thu, 15th Aug 2013
#
ar, vr & metaverse
#
microsoft
#
ar
Email service suffers breakdown, leaving only a small number of users without Outlook.com, according to Microsoft.

Westfield Augmented Reality promo developed in NZ
Wed, 24th Jul 2013
#
ar, vr & metaverse
#
imersia
#
ar
Kiwi start-up firm Imersia partnered with 20th Century Fox to provide an Augmented Reality treasure hunt in Westfield malls across New Zealand.

400m Outlook users following Hotmail upgrade
Tue, 7th May 2013
#
ar, vr & metaverse
#
microsoft
#
hotmail
Microsoft has finished upgrading Hotmail customers to Outlook.com, driving more than 400 million active accounts.

Marketing in the connected world: Part 2
Wed, 5th Sep 2012
#
digital signage
#
ar, vr & metaverse
#
tactix
New marketing tech extends beyond hand-held devices, integrating every physical environment to engage consumers interactively through apps and AR.